April 15, 2017

ADAPTATION B: Modelling #1

Here I have started modelling the body of my character in maya (from 26th March). In the past few weeks I have ran into a few problems with it, and have realised that modelling this character and making it suitable for 3D printing will take too much time and be very expensive, so I will get the same result from sculpting it in 3D instead. I will use super sculpey and various other materials to make some scenery. However I will carry on with this maya file and match it to my sculpture, but not 3D print.

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